Download Describing and Studying Domain-Specific Serious Games by Joke Torbeyns, Erno Lehtinen, Jan Elen PDF

By Joke Torbeyns, Erno Lehtinen, Jan Elen

This ebook describes learn results on domain-specific critical video games. the 1st a part of the ebook specializes in the layout and significant features of tangible (mainly math-related) critical video games. the second one a part of the ebook provides contemporary empirical reviews on those video games, exploring subject matters reminiscent of the effectiveness of significant video games for studying and extending motivation and the effect of newcomers’ domain-specific and video game skills. the mixing of great video games into the curriculum and next functionality and motivation results also are awarded.

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De Croock, M. B. M. (2002). Blueprints for complex learning: The 4C/ID-model. Educational Technology Research and Development, 50(2), 39–64. , & De Smedt, B. (2012). Numerical magnitude representations and individual differences in children’s arithmetic strategy use. Mind, Brain and Education, 6, 129–136. Whyte, J. , & Bull, R. (2008). Number games, magnitude representation, and basic number skills in pre-schoolers. Developmental Psychology, 44, 588–596. Wilson, K. , Bedwell, W. , Lazzara, E.

M. fi © Springer International Publishing Switzerland 2015 J. Torbeyns et al. 1007/978-3-319-20276-1_4 45 46 E. Lehtinen et al. There has been an increasing interest in possibilities to enrich classroom teaching and improve students’ motivation through the use of game-based learning environments. In public discussion in recent years, game-based learning environments have often been seen as a solution for the commonly recognized problem of decreased learning outcomes and motivation in mathematics education.

Prensky, M. (2001). Digital game-based learning. New York, NY: McGraw-Hill. , & Adams, E. (2003). On game design. Berkeley, CA: New Riders. , Johnson, D. , Johnson, R. , & Sun, H. F. (2006). Competitive motives and strategies: Understanding constructive competition. Group Dynamics: Theory, Research and Practice, 10, 87–99. 87. , & Desmet, P. (2013). Adaptivity in educational games: Including player and gameplay characteristics. International Journal of Higher Education, 2, 106–114. v2n2p106. Vogel, J.

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