Download Death by Video Game: Tales of Obsession from the Virtual by Simon Parkin PDF

By Simon Parkin

In Canada, volunteers are elevating funds for charity via taking part in marathon stints of Penn & Teller's Desert Bus, most likely the worst game ever created.

Across the globe, hundreds of thousands of audience track in to Kurt J. Mac's epic yet likely unnecessary voyage in the direction of the outer geographical regions of Minecraft's procedurally-generated global.

In Iraq, moms inspire their youngsters to go into Call of Duty competitions to maintain them off the bomb-ravaged streets of Baghdad.

And in Taiwan, a spate of deaths at gaming cafés is elevating questions on what taking part in games does to us.

In Death by means of Video Game, popular gaming journalist Simon Parkin delves into the lives of obsessive avid gamers to respond to the query: why will we spend such a lot of hours of our lives in digital playgrounds?

Telling the tales of players and the builders who create the worlds they obsessively inhabit, Death through Video Game is a window at the human tales that experience made games the twenty-first century's such a lot bright cultural medium.

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Extra resources for Death by Video Game: Tales of Obsession from the Virtual Frontline

Example text

I called my office and cancelled everything for the day. ’ Chien switched on the Donkey Kong cabinet that stands next to his television. At first found he ‘couldn’t get a game started’, as he puts it.

None of this explains the apparent rise in these deaths, however. ‘It’s because more and more internet cafés are opening and the number of people taking up online gaming is increasing,’ says Dr Su. ‘The content of online gaming is improving and growing more attractive than ever. ’ Rong-yu’s death is a whodunnit of sorts. It’s not a crime that can be easily pinned on any one person or thing. There’s Taiwan’s local economy and infrastructure, which promotes the extended use of internet cafés. There are the natural conditions of the country’s humid climate.

Three months later Rong-Yu was dead. ‘As we can eliminate any pre-existing heart problems from his cause of death, he must have died from another cause,’ says Su. Dr Su believes that there are multiple possible causes of death for Rong-Yu, as for the other people who have died while playing video games in internet cafés. ‘Acute autonomic dysfunction is the first potential cause of death,’ he says. ‘Video games can generate a great deal of tension in the human body. The player’s blood pressure and heart rate rise.

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