Download Chess Tactics for the Tournament Player by Sam Palatnik PDF

By Sam Palatnik

Nearly all chess video games are received through simple tactical equipment. This e-book makes those tools memorable and clear.

it has been stated that "tactics are ninety nine% of chess." This 3rd quantity of the great Chess path teaches you the fundamental instruments of successful chess with instructive and noteworthy examples. Grandmasters Alburt and Palatnik completely clarify countless numbers of key positions prepared through trouble and designed to sharpen tactical acceptance and imaginative and prescient on your personal video games. not anything is left to probability during this paintings. All fabrics have already proven their worthy in Russian chess instruction.

GM Alburt's complete Chess path brings English readers the as soon as strictly guarded and time-tested Russian education tools, the foremost to the 50-year Russian dominance of global chess. entire Chess direction takes you from newbie to master.

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Extra info for Chess Tactics for the Tournament Player

Sample text

Qxc6 Diagram 30 Kasparov – Browne, Banja Luka 1979 White to move 49. White has the advantage in the center and a rook on the seventh rank, but Black has some counterplay with his queenside pawns. White won by: 1. Bh7+! First comes the decoy. 1. … Kxh7 Or 1. … Kf8 2. Qh8 mate. 2. Qxe6 And Black resigned. The pawn on f7 is pinned and unprotectable. It is also the last defender of Black’s king. Skewers (the “shish-kabob” tactic) The skewer is the opposite of a pin. It is a straight-line tactic attacking an enemy man, which if moved exposes the unit behind it to capture.

Bb6 A cross-pin! 2. Qf4+! Another exploitation of a pin, and this time it is final, because on the next move 3. Qxd6 will win an entire queen. If not for this check which wins the pinned Black queen, Black’s cross-pin would have saved him. Diagram 29 Ed. Lasker – Avalla, New York 1947 White to move 48. Black’s king is stuck in the center, an unfortunate situation in most openings and middlegames. The White pieces are very active, and the dark squares are under the control of the White bishop.

Qxd6 If 1. … Qxd6 2. Rxe8+ leads to mate, and 1. … Rxe1 loses to 2. Qf8 mate. After 1. … Qc8 White has won a piece. Here the motif of the combination is Black’s back-row weakness. White notices this motif and searches for a way to remove Black’s pieces from the back rank. The idea of the combination is deflection by removing the Black queen’s guard on e8. The technique of calculating the forced variations considers all of Black’s reasonable responses. Having the idea alone does not make a combination.

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