Download 303 Tricky Chess Tactics by Bruce Albertson, Fred Wilson PDF

By Bruce Albertson, Fred Wilson

Either a desirable problem and an outstanding education software, those difficult tactical difficulties aren't in basic terms enjoyable to resolve, yet nice for complicated rookies, intermediate, and specialist gamers to take advantage of as instruments to enhance their game.  strategies are awarded so as of hassle, in order that avid gamers can improve from easy to advanced positions.  Examples from real video games illustrate quite a lot of strategies from the classics correct as much as the present games.  you are going to learn how to use pins, unmarried and double forks, double assaults, skewers, found and double exams, a number of hazard tactics-and different crushing strategies as a part of their problem-solving challenges.  nice stuff and enjoyable too!  Illustrations.  192 pages

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Qxc6 Diagram 30 Kasparov – Browne, Banja Luka 1979 White to move 49. White has the advantage in the center and a rook on the seventh rank, but Black has some counterplay with his queenside pawns. White won by: 1. Bh7+! First comes the decoy. 1. … Kxh7 Or 1. … Kf8 2. Qh8 mate. 2. Qxe6 And Black resigned. The pawn on f7 is pinned and unprotectable. It is also the last defender of Black’s king. Skewers (the “shish-kabob” tactic) The skewer is the opposite of a pin. It is a straight-line tactic attacking an enemy man, which if moved exposes the unit behind it to capture.

Bb6 A cross-pin! 2. Qf4+! Another exploitation of a pin, and this time it is final, because on the next move 3. Qxd6 will win an entire queen. If not for this check which wins the pinned Black queen, Black’s cross-pin would have saved him. Diagram 29 Ed. Lasker – Avalla, New York 1947 White to move 48. Black’s king is stuck in the center, an unfortunate situation in most openings and middlegames. The White pieces are very active, and the dark squares are under the control of the White bishop.

Qxd6 If 1. … Qxd6 2. Rxe8+ leads to mate, and 1. … Rxe1 loses to 2. Qf8 mate. After 1. … Qc8 White has won a piece. Here the motif of the combination is Black’s back-row weakness. White notices this motif and searches for a way to remove Black’s pieces from the back rank. The idea of the combination is deflection by removing the Black queen’s guard on e8. The technique of calculating the forced variations considers all of Black’s reasonable responses. Having the idea alone does not make a combination.

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