Download 100 Endgames You Must Know: Vital Lessons for Every Chess by Jesus de la Villa PDF

By Jesus de la Villa

This is a brand new and more suitable variation of an all-time vintage! the excellent news approximately endgames is that there are fairly few endings you might want to recognize by means of center and that when you recognize those endings, that is it. Your wisdom by no means is going out of date!
The undesirable information is that, the entire related, the endgame means of so much gamers is poor. glossy time-controls make issues worse: there's easily now not sufficient time to delve deep into the position.
Grandmaster Jesus de l. a. Villa debunks the parable that endgame conception is complicated and he teaches you to lead the sport right into a place you're acquainted with. This publication includes in simple terms these endgames that appear most often, are effortless to benefit and comprise rules which are worthy in additional tough positions.
Your functionality will increase dramatically simply because this publication brings you easy ideas, certain and energetic motives, many diagrams, transparent summaries of an important subject matters and dozens of tests.

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Qg6xh6 + Kh8-g8 18. Qh6-g5 + Kg8-h8 19. Qg5-h6 + etc. 15. If the same position with the same player to move occurs three (or more) times in a game, the game is drawn by three-time repetition of position. Incidentally, perpetual check is a case of three-time repetition of position. 21 In Diagram 21, White has lost a pawn and decides that it is better to draw by three-time repetition of position than to lose the game. There followed: 1. Ra1-b1 Qb2xa3 2. Rb1-a1 Qa3-b2 3. Ra1-b1 The first time. 3. Qb2-a2 4.

Qh6-g5 + Kg8-h8 19. Qg5-h6 + etc. 15. If the same position with the same player to move occurs three (or more) times in a game, the game is drawn by three-time repetition of position. Incidentally, perpetual check is a case of three-time repetition of position. 21 In Diagram 21, White has lost a pawn and decides that it is better to draw by three-time repetition of position than to lose the game. There followed: 1. Ra1-b1 Qb2xa3 2. Rb1-a1 Qa3-b2 3. Ra1-b1 The first time. 3. Qb2-a2 4. Rb1-a1 Qa2-b2 5.

E4-e5 d6xe5 Stalemate Black could not play 3. d6-d5, as White would have won by Queening his pawn. 39 White to play and draw 1. Nc7-e8 + Kf6-e6 2. Ne8-c7 + Ke6-f6 3. Nc7-e8 + Perpetual check. 40 Black to play and draw 1. Nh6-g8 + 2. Ke7-e8 Ng8-f6 + 3. Ke8-e7 Nf6-g8 + Or 3. Nf6-d5 +, and the White King cannot escape from perpetual check without losing a Rook. 41 From a game played by A. Neuman White to play and draw 1. Re1-e8 + ! Nf6xe8 2. Qd3-h7 + ! Kh8xh7 3. Nd7-f8 + Kh7-h8 4. Nf8-g6 + Kh8-h7 5.

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